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Of course, this does add the additional wrinkle of one bandit group becoming too powerful, in which case players will need to bring them to heel. What makes the Caerleon faction truly distinct is its unique playstyle: Other members of the same faction can attack one another, and captured Faction Outposts and regions turn into bandit camps, which offer no defensive value whatsoever but do provide direct profit to the player. The new faction hails from the city of Caerleon, and in the fiction of Albion, the city has become a nest of bandits, smugglers, rogues, and mercenaries, and so the Council of Caerleon has decided to join the war between the other cities in order to profit from the situation. Today, there’s yet another layer of information being offered up for the incoming Call to Arms update, with the introduction of a sixth faction that’s coming to the game when the update arrives. Albion Online has been all in on factions over the past few weeks, as those who have been following along already know.
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